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Listen an episode of the CCF podcast series about gamification and learn more



Gamification is not a new approach. Vice versa. It is known that games have been used for thousands of years, perhaps gamification too, at least subtly. But did you know that gamification and games can also be efficient tool for example to support inclusion and learning?

In the CCF podcast series, RDI-specialist Miikka-Petteri Lesonen shares his expertise about games, gamification and (digital) inclusion. Gamification is easily associated with games, but gamification as a concept is much broader. To put it simply, gamification is adding game design principles to services or activities to increase motivation, improve user engagement, and make them more interesting or approachable. For example, various loyalty programs are based on game elements. Gamification is therefore present around us, even if we don’t always notice it.

In according to Miikka-Petteri Lesonen, people usually enjoy a little competition against themselves or each other and games and gamification usually make things more fun. However, at their best games and gamification are also known to be excellent tools for learning and inclusion. For example, educational games (edu games) are developed to support learning and learning happens without even noticing it. Gamification and games can also be used to provoke discussions in classes. In addition, digital games strengthen the user’s digital skills. As we can notice, gamification and games therefore have many advantages.


Motivation is the key to learning!

Gamification offers almost limitless opportunities to support inclusion. Miikka-Petteri Lesonen emphasizes that the most important things in the development of Edu games are 1) an interesting theme 2) focus on making a great game first, learning will follow and 3) know your audience. The importance of a good story cannot be underestimated.


While designing a good game sometimes requires a bit of courage to think outside the box, it’s usually worth it. It is rewarding to develop new learning models that motivate the user.

Consider whether games and gamification would suit your target group?

All in all, gamification is not just about great efforts and game design. The essential thing is to find a new perspective on things. Sometimes small and carefully considered game elements are enough to arouse interest and motivate. Remember: learning can be fun – also for adults!